Base Defense

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Base Defense

Base Defense is an official custom game mode that focuses in purely building a base.

How it plays[edit | edit source]

The player spawns near the crashed spaceship. To the left, there is a cliff, which the players can take advantage of. The map is pretty limited, the underground is filled with ancient basalt, preventing underground exploration.

The game plays with a very short daytime (108s daytime, 108s nighttime). Every night, the monster spawns and drops radioactive blood when killed, like usual. Players can use radioactive bloods to progress. The recipes are altered to only accept radioactive blood, therefore it's not recommended to gather any items outside, since they're useless.

New monster species will start spawning every 2 nights, and spawns 15% more every other night. After day 34, when there is no monster species left to spawn, all monster HP and damage increases by 10% over the previous value every night. This "overtime mode" means that a base defense game will eventually ends as the monster gets powerful enough to outright destroy the base and one-hit kills the players.

Spawn List[edit | edit source]

  1. Hound (available at start)
  2. Firefly (available at start)
  3. Bat
  4. Dweller
  5. Red Firefly
  6. Black Hound
  7. Black Dweller
  8. Black Bat
  9. Black Firefly
  10. Armored Ant
  11. Acid Ant
  12. Explosive Firefly
  13. Particle Bug
  14. Particle Bird
  15. Lava Spider
  16. Heavy Particle Bird
  17. Lava Bat
  18. Hell Hound
Number of night survived New monster species Night spawn multiplier HP and Damage multiplier
0 (first night) Firefly 1 1
1 - 1.15 1
2 Bat 1 1
3 - 1.15 1
4 Dweller 1 1
5 - 1.15 1
... ... ... ...
32 Hell Hound 1 1
33 - 1.15 1
34 - 1.15 1.1
35 - 1.15 1.21
36 - 1.15 1.331
... ... ... ...
300 - 1.15 112680025668.5243
... ... ... ...
350 - 1.15 13227604315734.0335
... ... ... ...
963 - 1.15 312749912708189137920231095078520000000
964+ - 1.15 Infinity

In game Description[edit | edit source]

100% base building and defense without any exploration.